Showing posts with label board-o-matic. Show all posts
Showing posts with label board-o-matic. Show all posts

Monday, January 25, 2016

Have You Forgotten What You Have and What is Yours?

Hello again everyone!

So it has been a month since school paused for Christmas - and it was glorious! 4 weeks of no animating, no painting dozens of squirrels, no touching a computer at all!

But, alas, it had to end….and so we are here together once more.

You’ll notice that this is being posted on Monday night and not Wednesday. The class period is now on Tuesday mornings now so in keeping with the tradition of posting the night before….here.

First a recap. 

This was/is the plan for all 3 vignettes:


This is what was created last semester…..part 1. Unfortunately you are only able to look at it if you have the password since I might want to submit it places later:


Now some new stuff:

Notes from last term……
  • title should look more handmade
  • back wall in Main World is odd (pictures are cut off)
  • touching the piece should me more magical
  • flash needs work
  • need more time in setting up of Fantasy World
  • They all love the shadows!

So what has been happening in the past week, because really this is the second class now.

Well a lot of what needs to happen first is getting more detailed designs of the locations for each scene and angles of Pepper. Therefore all you can see today is a few sketches of what Pepper’s face and body will be like during the final World (back to Main) since the sketches next have to be created in Illustrator before being re-attached in After Effects and finally colored and animated. Thankfully that scene isn’t starting from scratch since several of the assets created for Main World pt1 can be re-utilized here.

Laying on the floor looking over....not 100% on which angle

For when she is looking down on the piece

And that is where we’re at people. Just a reminder: all of the titles for the posts are either song titles or parts of lyrics. Try and name them all this time. I won’t remind you again until the end.


Till next week!


Thursday, October 15, 2015

It's Been One Week Since You Looked at Me

This past week has been busy. As it is mid-term in this fall semester everyone was told to have a board-o-matic ready. If you remember, I already had one done.

So, what to do?

Well slowly I have been creating reference for the designs of each world (except Cliff). So for this week the goal was to create a shot for each world that will be close to the actual look.

5 out of 6 shots that I wanted where able to be made.

The 1 I didn’t get to.......

...

.......

..........Cliff World. Annoying Cliff World. 

Why has there been nothing for this world? My computer is a butt, it doesn’t like to run large programs. And Cinema 4D is a bit big. I do have a lot of things that need to be shifted over to an external, but it didn’t happen yet. Ideally I wanted to work on it using one of the large computers in the labs. Unfortunately you need administrator password to run it.

Pain. In. The. Butt.

....Let’s move on.

Here is the newest board-o-matics. The are broken up into each part as asked.



                                



And a closer look at some of the frames made for this week.

Main World - Opening (Want to put something on the walls and the angle of the floor boards is off a bit.)



Fantasy World (Composed in photoshop from the trees scanned in after painting them. Will experiment with the idea of hand painting actual designed shots, not just individual elements.)



Evil World (This is using photoshop charcoal brushes. Okay, but I want more grit.)



Water World (The girl is going to change her position around, I just had this pose done and figured it would work for what I needed.)



Main World - Ending (She looks grumpy - should be shocked. Couch needs work.)




‘Till next time!


Wednesday, September 23, 2015

76 Trombones

Last week I came with a lot of information, including 8 different worlds. That, as I noted at the end, was a bit much. The first thing to happen was that 3 of those worlds where cut from the animation leaving only Main World, Fantasy World, Evil World, Water World, and Cliff World.

Work in progress is still underway with [Anna’s] new character design. I have a idea I really like for the cloths but am still working on the face. I also want to wait on posting anything for her before I can get designs for all her looks done.

What do I mean by that?

If you recall the idea is that she changes what she is made of each time she jumps worlds. Hence, the need for multiple designs.

Moving on.

76 Trombones....kind of.

The main focus this week was timing. I put together a ruff board-o-matic* with a scratch audio track. I am still not 100% sure if there will be background music or just sound effects, and not all the effects I want to start with are in this things...but you can get the basic idea of what I’m going for in tone.

  • We where technically asked to create an animatic but I did a board-o-matic. Let me explain the difference as it was explained to me. A board-o-matic is where you take the storyboard frame you have and aline them to audio, moving the frame around on screen is about the extent of the animation. An animatic is when you have primitive models posing out the major actions. All cameras are in place, everything needing to be modeled in there in basic form, and the audio is secured - if not locked in place. That is how I was taught and unless someone tells me that is completely wrong it is the way it will stay.


On that note, here’s my board-o-matic.